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Year:

COMP523 Graphics and Games

Updated: 15 January 2013
Credit Points 6
Offering
Responsible Campus Teaching Period Mode of Study
Armidale Trimester 1 Off Campus
Armidale Trimester 1 On Campus
Intensive School(s) None
Supervised Exam There is a UNE Supervised Examination held at the end of the teaching period in which you are enrolled.
Pre-requisites COMP285 or COMP485 or candidature in GradCertCompSc or GradDipCompSc or MCompSc
Co-requisites None
Restrictions COMP323
Notes None
Combined Units COMP323 - Graphics and Games
Coordinator(s) Ashoka Jayawardena (ashoka@turing.une.edu.au)
Unit Description

This unit covers 2D and 3D theory and programming (transformations, light, textures, animation, collisions, interaction), and the theory and programming of games.

Important Information

Where calculators are permitted in examinations, it must be selected from an approved list, which can be accessed from the Further Information link below.

Further information

Prescribed Material
Mandatory
Text(s):

Note: Students are expected to purchase prescribed material. Please note that textbook requirements may vary from one teaching period to the next.

Interactive Computer Graphics: A Top-Down Approach with Shader-Based Open GL
ISBN: 9780132545235
Angel, E. and Shreiner, D., Addison-Wesley 6th ed. 2011
Text refers to: Trimester 1 , On and Off Campus
Disclaimer Unit information may be subject to change prior to commencement of the teaching period.
Assessment
Title Exam Length Weight Mode No. Words
Assignment 1 10%
Assessment Notes
Theory and programming.
Relates to Learning Outcomes (LO) and Graduate Attributes (GA)
LO: 1, 2 GA: 1, 3, 4, 5, 6
Assignment 2 10%
Assessment Notes
Essay.
Relates to Learning Outcomes (LO) and Graduate Attributes (GA)
LO: 1, 2 GA: 1, 3, 4, 5, 6
Project 20%
Assessment Notes
Advanced project.
Relates to Learning Outcomes (LO) and Graduate Attributes (GA)
LO: 1, 2, 3 GA: 1, 2, 3, 4, 5, 6
Final Examination 2 hrs 60%
Relates to Learning Outcomes (LO) and Graduate Attributes (GA)
LO: 1, 2 GA: 1, 2, 6

Learning Outcomes (LO) Upon completion of this unit, students will be able to:
  1. explain the principles of 2D and 3D geometry with reference to computer graphics;
  2. explain the operation of a game engine;
  3. design and develop a graphical computer game; and
  4. report in depth on specialised aspects of game theory (eg, path finding).

Graduate Attributes (GA)
Attribute Taught Assessed Practised
1 Knowledge of a Discipline
This is an important area of knowledge for IT professionals.
True True True
2 Communication Skills
Written communication is practised and assessed in project.
True True
3 Global Perspectives
The technical content taught, practised and assessed is globally relevant.
True True True
4 Information Literacy
This is an important area of IT professionals.
True True True
5 Life-Long Learning
The subject content reflects state of the art technologies founded on science.
True True True
6 Problem Solving
The assignments and the project require problem solving and the subject in general addresses problem solving specific to development of games and graphics.
True True True
7 Social Responsibility
Ethical approaches are practised for programming assignments.
True
8 Team Work
Team work within game development is briefly discussed.
True
   

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