COMP323 Game Programming
Updated: 17 November 2008| Credit Points | 6 | ||||||||||||||||||
| Offering |
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| Online level |
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| Intensive School(s) | None | ||||||||||||||||||
| Supervised Exam |
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| Pre-requisites | MATH101 and COMP282 or COMP582 or candidature in GradCertCompSc or GradCertInfoTech or GradDipCompSc or GradDipInfoTech or MCompSc or MinfoSys or MInfoSys(Extended) or MInfoTech or MInfoTech(Extended) | ||||||||||||||||||
| Co-requisites | None | ||||||||||||||||||
| Restrictions | COMP523 | ||||||||||||||||||
| Notes | on-campus online D; off-campus online E; 200- and 300-level COMP units (excluding COMP 286) require a knowledge of, and programming experience with the C or C++ language. Any student who completed COMP 130 prior to 1995 should contact the School of Science and Technology for advice. It is recommended that students enrolled for 200-level and above COMP units have access to an IBM compatible computer running the Linux Operating System. |
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| Combined Units |
COMP523 - Game Programming |
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| Coordinator(s) | Ashoka Jayawardena (ashoka@turing.une.edu.au) | ||||||||||||||||||
| Unit Description |
This unit covers 2D and 3D theory and programming (transformations, light, textures, animation, collisions, interaction), and the theory and programming of games. |
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| Prescribed Material Mandatory |
Text information will be published prior to commencement of the teaching period. | ||||||||||||||||||
| Recommended Material Optional |
Text information will be published prior to commencement of the teaching period. | ||||||||||||||||||
| Disclaimer | Offer of some subjects is subject to viability. Information in these unit descriptions is subject to change prior to commencement of semester. |
