Year:
COMP323 Game Programming
Updated: 02 November 2009| Credit Points | 6 | ||||||||||||||||||||||||
| Offering |
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| Intensive School(s) | None | ||||||||||||||||||||||||
| Supervised Exam | There is a UNE Supervised Examination held at the end of the teaching period in which you are enrolled. | ||||||||||||||||||||||||
| Pre-requisites | MATH101 and COMP132 or COMP132A | ||||||||||||||||||||||||
| Co-requisites | None | ||||||||||||||||||||||||
| Restrictions | COMP523 | ||||||||||||||||||||||||
| Notes | 200- and 300-level COMP units (excluding COMP286, COMP292, COMP303, COMP313 and COMP393) require a knowledge of, and programming experience with, the C++ or Java language. |
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| Combined Units |
COMP523 - Game Programming |
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| Coordinator(s) | Ashoka Jayawardena (ashoka@turing.une.edu.au) | ||||||||||||||||||||||||
| Unit Description |
This unit covers 2D and 3D theory and programming (transformations, light, textures, animation, collisions, interaction), and the theory and programming of games. |
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| Materials | Text information will be published prior to commencement of the teaching period. | ||||||||||||||||||||||||
| Disclaimer | Offer of some subjects is subject to viability. Information in these unit descriptions is subject to change prior to commencement of semester. |
