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COMP323 Game Programming

Updated: 17 November 2008
Credit Points 6
Offering
Responsible Campus Teaching Period Mode of Study
Armidale Semester 1 On line
Armidale Semester 1 On Campus
ISBT Sydney ISBT Semester 1 On Campus
ISBT Sydney ISBT Semester 2 On Campus
ISBT Sydney ISBT Summer On Campus
Online level
  • Level D - Comp/internet essential
  • Level E - Wholly online unit
Intensive School(s) None
Supervised Exam
  • June
  • June-July
  • October-November
  • March
Pre-requisites MATH101 and COMP282 or COMP582 or candidature in GradCertCompSc or GradCertInfoTech or GradDipCompSc or GradDipInfoTech or MCompSc or MinfoSys or MInfoSys(Extended) or MInfoTech or MInfoTech(Extended)
Co-requisites None
Restrictions COMP523
Notes

on-campus online D; off-campus online E; 200- and 300-level COMP units (excluding COMP 286) require a knowledge of, and programming experience with the C or C++ language. Any student who completed COMP 130 prior to 1995 should contact the School of Science and Technology for advice. It is recommended that students enrolled for 200-level and above COMP units have access to an IBM compatible computer running the Linux Operating System.

Combined Units COMP523 - Game Programming
Coordinator(s) Ashoka Jayawardena (ashoka@turing.une.edu.au)
Unit Description

This unit covers 2D and 3D theory and programming (transformations, light, textures, animation, collisions, interaction), and the theory and programming of games.

Prescribed Material
Mandatory
Text information will be published prior to commencement of the teaching period.
Recommended Material
Optional
Text information will be published prior to commencement of the teaching period.
Disclaimer Offer of some subjects is subject to viability. Information in these unit descriptions is subject to change prior to commencement of semester.
   

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