COMP323 Graphics and Games
Updated: 15 January 2013| Credit Points | 6 | |||||||||
| Offering |
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| Intensive School(s) | None | |||||||||
| Supervised Exam | There is a UNE Supervised Examination held at the end of the teaching period in which you are enrolled. | |||||||||
| Pre-requisites | (MATH101 or MATH120) and COMP285 | |||||||||
| Co-requisites | None | |||||||||
| Restrictions | COMP523 | |||||||||
| Notes | 200- and 300-level COMP units (excluding COMP286, COMP292, COMP303, COMP313 and COMP393) require a knowledge of, and programming experience with, the C++ or Java language. |
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| Combined Units |
COMP523 - Graphics and Games |
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| Coordinator(s) | Ashoka Jayawardena (ashoka@turing.une.edu.au) | |||||||||
| Unit Description |
This unit covers 2D and 3D theory and programming (transformations, light, textures, animation, collisions, interaction), and the theory and programming of games. |
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| Important Information |
Where calculators are permitted in examinations, it must be selected from an approved list, which can be accessed from the Further Information link below. |
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| Prescribed Material Mandatory |
Text(s):
Note: Students are expected to purchase prescribed material. Please note that textbook requirements may vary from one teaching period to the next.
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| Disclaimer | Unit information may be subject to change prior to commencement of the teaching period. |
| Assessment |
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| Learning Outcomes (LO) |
Upon completion of this unit, students will be able to:
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| Graduate Attributes (GA) |
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