COMP323 Game Programming
| Credit Points | 6 | ||||||||||||||||||
| Offering |
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| Online level |
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| Intensive School(s) | None | ||||||||||||||||||
| Supervised Exam | There is a UNE Supervised Examination held at the end of the teaching period in which you are enrolled. | ||||||||||||||||||
| Pre-requisites | MATH101; COMP282/582; or candidature in one of the following: GradCertCompSc; GradCertInfoTech; GradDipCompSc;GradDipInfoTech; MCompSc; MInfoSys; MInfoSys(Extended); MInfoTech; MInfoTech(Extended) | ||||||||||||||||||
| Co-requisites | None | ||||||||||||||||||
| Restrictions | COMP 523 | ||||||||||||||||||
| Notes | on-campus online D; off-campus online E; see COMP280 | ||||||||||||||||||
| Combined Units |
COMP523 - Game Programming |
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| Coordinator(s) | Ashoka Jayawardena (ashoka@turing.une.edu.au) | ||||||||||||||||||
| Unit Description |
This unit covers 2D and 3D theory and programming (transformations, light, textures, animation, collisions, interaction), and the theory and programming of games. |
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| Prescribed Material Mandatory |
Text(s):Note: Students are expected to purchase prescribed material
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| Recommended Material Optional |
None | ||||||||||||||||||
| Disclaimer | Unit information may be subject to change prior to commencement of the teaching period. |
