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Year:

COMP323 Game Programming

Credit Points 6
Offering
Responsible Campus Teaching Period Mode of Study
Armidale Semester 1 On line
Armidale Semester 1 On Campus
Melb Institute of Technology MIT-Sydney Trimester 1 On Campus
Melb Institute of Technology MIT-Sydney Trimester 2 On Campus
Melb Institute of Technology MIT-Sydney Trimester 3 On Campus
Online level
  • Level D - Comp/internet essential
  • Level E - Wholly online unit
Intensive School(s) None
Supervised Exam There is a UNE Supervised Examination held at the end of the teaching period in which you are enrolled.
Pre-requisites MATH101; COMP282/582; or candidature in one of the following: GradCertCompSc; GradCertInfoTech; GradDipCompSc;GradDipInfoTech; MCompSc; MInfoSys; MInfoSys(Extended); MInfoTech; MInfoTech(Extended)
Co-requisites None
Restrictions COMP 523
Notes on-campus online D; off-campus online E; see COMP280
Combined Units COMP523 - Game Programming
Coordinator(s) Ashoka Jayawardena (ashoka@turing.une.edu.au)
Unit Description

This unit covers 2D and 3D theory and programming (transformations, light, textures, animation, collisions, interaction), and the theory and programming of games.

Prescribed Material
Mandatory

Text(s):

Note: Students are expected to purchase prescribed material

Introduction to Game Development
ISBN: 9781584503774
Rabin, S., Charles River Media 1st ed. 2005
Recommended Material
Optional
None
Disclaimer Unit information may be subject to change prior to commencement of the teaching period.
   

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