You are here: UNE Home / Course and Unit Catalogue / 2007 / A-Z / COMP323

Year:

COMP323 Game Programming

Updated: 18 April 2007
Credit Points 6
Offering
Responsible Campus Teaching Period Mode of Study
Armidale Semester 1 On line
Armidale Semester 1 On Campus
Melb Institute of Technology MIT-Sydney Trimester 1 On Campus
Melb Institute of Technology MIT-Sydney Trimester 2 On Campus
Melb Institute of Technology MIT-Sydney Trimester 3 On Campus
Online level
  • Level D - Comp/internet essential
  • Level E - Wholly online unit
Intensive School(s) None
Supervised Exam There is a UNE Supervised Examination held at the end of the teaching period in which you are enrolled.
Pre-requisites MATH 110; COMP 282
Co-requisites None
Restrictions COMP 523
Notes MIT (Sydney Campus) - Trimester 1, 2 and 3; on-campus and MIT online D; off-campus online E
Combined Units COMP523 - Game Programming
Coordinator(s)
Unit Description

This unit covers 2D and 3D theory and programming (transformations, light, textures, animation, collisions, interaction), and the theory and programming of games.

Prescribed Material
Mandatory
Textbook information is only available from 2008 units onwards.
Recommended Material
Optional
Textbook information is only available from 2008 units onwards.
Disclaimer Unit information may be subject to change prior to commencement of the teaching period.
   

Email to a friend