COMP323 Game Programming
Updated: 18 April 2007| Credit Points | 6 | ||||||||||||||||||
| Offering |
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| Online level |
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| Intensive School(s) | None | ||||||||||||||||||
| Supervised Exam | There is a UNE Supervised Examination held at the end of the teaching period in which you are enrolled. | ||||||||||||||||||
| Pre-requisites | MATH 110; COMP 282 | ||||||||||||||||||
| Co-requisites | None | ||||||||||||||||||
| Restrictions | COMP 523 | ||||||||||||||||||
| Notes | MIT (Sydney Campus) - Trimester 1, 2 and 3; on-campus and MIT online D; off-campus online E | ||||||||||||||||||
| Combined Units |
COMP523 - Game Programming |
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| Coordinator(s) |
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| Unit Description |
This unit covers 2D and 3D theory and programming (transformations, light, textures, animation, collisions, interaction), and the theory and programming of games. |
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| Prescribed Material Mandatory |
Textbook information is only available from 2008 units onwards. | ||||||||||||||||||
| Recommended Material Optional |
Textbook information is only available from 2008 units onwards. | ||||||||||||||||||
| Disclaimer | Unit information may be subject to change prior to commencement of the teaching period. |
